Pathological video-game use among youth ages 8 to 18: a national study.
about
Patterns of and motivations for concurrent use of video games and substancesPlaying video games while using or feeling the effects of substances: associations with substance use problemsPrevalence of the addictions: a problem of the majority or the minority?Dimensionality of Cognitions in Behavioral AddictionVideo Game Use in the Treatment of Amblyopia: Weighing the Risks of AddictionEvaluating Computer Screen Time and Its Possible Link to Psychopathology in the Context of Age: A Cross-Sectional Study of Parents and Children.A critical review of "Internet addiction" criteria with suggestions for the futureCross-sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature.Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.Evaluation of a multiple ecological level child obesity prevention program: Switch what you Do, View, and Chew.Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents.Effect of a novel video game on stroke knowledge of 9- to 10-year-old, low-income children."One level more:" A narrative review on internet gaming disorder.Pathological game use in adults with and without Autism Spectrum Disorder.A preliminary investigation into the prevalence and prediction of problematic cell phone useRecognizing problem video game use.Prospective and retrospective time estimates of children: a comparison based on ecological tasks.Combined influence of media use on subjective health in elementary school children in Japan: a population-based study.The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents.The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: the development of the IGD-20 Test.Internet gaming addiction: current perspectives.The effects of pathological gaming on aggressive behavior.Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors.The impact of prolonged violent video-gaming on adolescent sleep: an experimental study.A narrative review of physical activity, nutrition, and obesity to cognition and scholastic performance across the human lifespan.Impaired decisional impulsivity in pathological videogamersIncreasing patient engagement in rehabilitation exercises using computer-based citizen scienceThe mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online surveyVideo game genre as a predictor of problem use.Case Report: Internet Gaming Disorder Associated With Pornography UseHealth Outcomes of Information System Use Lifestyles among Adolescents: Videogame Addiction, Sleep Curtailment and Cardio-Metabolic Deficiencies.Policy and Prevention Approaches for Disordered and Hazardous Gaming and Internet Use: an International Perspective.Testing the Predictive Validity and Construct of Pathological Video Game Use.Alterations in regional homogeneity of resting-state brain activity in internet gaming addicts.Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 CriteriaProblematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adultsEffects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptomsPsychometric properties of the problematic online gaming questionnaire short-form and prevalence of problematic online gaming in a national sample of adolescents.Individual differences in motives, preferences, and pathology in video games: the gaming attitudes, motives, and experiences scales (GAMES)What would my avatar do? Gaming, pathology, and risky decision making.
P2860
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P2860
Pathological video-game use among youth ages 8 to 18: a national study.
description
2009 nî lūn-bûn
@nan
2009 թուականի Մայիսին հրատարակուած գիտական յօդուած
@hyw
2009 թվականի մայիսին հրատարակված գիտական հոդված
@hy
2009年の論文
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2009年学术文章
@wuu
2009年学术文章
@zh-cn
2009年学术文章
@zh-hans
2009年学术文章
@zh-my
2009年学术文章
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2009年學術文章
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name
Pathological video-game use among youth ages 8 to 18: a national study.
@ast
Pathological video-game use among youth ages 8 to 18: a national study.
@en
Pathological video-game use among youth ages 8 to 18: a national study.
@nl
type
label
Pathological video-game use among youth ages 8 to 18: a national study.
@ast
Pathological video-game use among youth ages 8 to 18: a national study.
@en
Pathological video-game use among youth ages 8 to 18: a national study.
@nl
prefLabel
Pathological video-game use among youth ages 8 to 18: a national study.
@ast
Pathological video-game use among youth ages 8 to 18: a national study.
@en
Pathological video-game use among youth ages 8 to 18: a national study.
@nl
P1476
Pathological video-game use among youth ages 8 to 18: a national study.
@en
P2093
Douglas Gentile
P304
P356
10.1111/J.1467-9280.2009.02340.X
P577
2009-05-01T00:00:00Z