Computer game-based and traditional learning method: a comparison regarding students' knowledge retention.
about
Retention of knowledge and perceived relevance of basic sciences in an integrated case-based learning (CBL) curriculumMobile NBM - Android medical mobile application designed to help in learning how to identify the different regions of interest in the brain's white matter.Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical studentsAssessing the learning potential of an interactive digital game versus an interactive-style didactic lecture: the continued importance of didactic teaching in medical student education.Board game versus lecture-based seminar in the teaching of pharmacology of antimicrobial drugs--a randomized controlled trial.How comprehensive are research studies investigating the efficacy of technology-enhanced learning resources in anatomy education? A systematic review.A systematic review of serious games in medical education: quality of evidence and pedagogical strategy.Head to head: The role of academic competition in undergraduate anatomical education.Learning through a virtual patient vs. recorded lecture: a comparison of knowledge retention in a trauma case.Effects of Pretreatment Exposure to Dental Practice Using a Smartphone Dental Simulation Game on Children's Pain and Anxiety: A Preliminary Double-Blind Randomized Clinical Trial
P2860
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P2860
Computer game-based and traditional learning method: a comparison regarding students' knowledge retention.
description
2013 nî lūn-bûn
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2013年の論文
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2013年論文
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2013年論文
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2013年論文
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2013年論文
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2013年論文
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2013年论文
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name
Computer game-based and tradit ...... students' knowledge retention.
@ast
Computer game-based and tradit ...... students' knowledge retention.
@en
type
label
Computer game-based and tradit ...... students' knowledge retention.
@ast
Computer game-based and tradit ...... students' knowledge retention.
@en
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Computer game-based and tradit ...... students' knowledge retention.
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Computer game-based and tradit ...... students' knowledge retention.
@en
P2093
P2860
P356
P1476
Computer game-based and tradit ...... students' knowledge retention.
@en
P2093
Claudia Regina Furquim de Andrade
Fernanda Chiarion Sassi
Silmara Rondon
P2860
P2888
P356
10.1186/1472-6920-13-30
P577
2013-02-25T00:00:00Z
P5875
P6179
1037393225