about
Exergaming and obesity in youth: current perspectivesTo remove or to replace traditional electronic games? A crossover randomised controlled trial on the impact of removing or replacing home access to electronic games on physical activity and sedentary behaviour in children aged 10-12 years.Active video games and health indicators in children and youth: a systematic review.Twelve weeks of dance exergaming in overweight and obese adolescent girls: Transfer effects on physical activity, screen time, and self-efficacy.Exergaming in Youth: Effects on Physical and Cognitive Health.An evolving scientific basis for the prevention and treatment of pediatric obesityImpact of an active video game on healthy children's physical activityPersonal, social, and game-related correlates of active and non-active gaming among dutch gaming adolescents: survey-based multivariable, multilevel logistic regression analysesWhat serious video games can offer child obesity prevention.High-tech tools for exercise motivation: use and role of technologies such as the internet, mobile applications, social media, and video games.Active video games as a tool to prevent excessive weight gain in adolescents: rationale, design and methods of a randomized controlled trialActive video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up.Innovative interventions to promote behavioral change in overweight or obese individuals: A review of the literatureDevelopment of an accelerometer-linked online intervention system to promote physical activity in adolescentsReplacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in AdolescentsFun, Flow, and Fitness: Opinions for Making More Effective Active Videogames.Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre studyActive Screen Time Among U.S. Youth Aged 9-18 Years, 2009.Active gaming in Dutch adolescents: a descriptive studyTherapeutic Uses of Active Videogames: A Systematic ReviewGames for Health for Children-Current Status and Needed Research.The Wii Club: Gaming for Weight Loss in Overweight and Obese Youth.Perspectives on Active Video Gaming as a New Frontier in Accessible Physical Activity for Youth With Physical Disabilities.Is Enhanced Physical Activity Possible Using Active Videogames?Developing Games for Health Behavior Change: Getting Started.Active Healthy Kids Canada's Position on Active Video Games for Children and Youth.Efficacy of technology-based interventions for obesity prevention in adolescents: a systematic review.Body mass index, new modes of TV viewing and active video games.Are active video games useful to combat obesity?Development of a Kinect Software Tool to Classify Movements during Active Video Gaming.Might Video Games Help Remedy Childhood Obesity?Disentangling Fun and Enjoyment in Exergames Using an Expanded Design, Play, Experience Framework: A Narrative Review.Developing a Serious Videogame for Preteens to Motivate HPV Vaccination Decision Making: Land of Secret Gardens.Home-based exergaming among children with overweight and obesity: a randomized clinical trialHome Monitoring of Retinal Sensitivity on a Tablet Device in Intermediate Age-Related Macular Degeneration
P2860
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P2860
description
article científic
@ca
article scientifique
@fr
articolo scientifico
@it
artigo científico
@pt
bilimsel makale
@tr
scientific article published on July 2011
@en
vedecký článok
@sk
vetenskaplig artikel
@sv
videnskabelig artikel
@da
vědecký článek
@cs
name
Active video games for youth: a systematic review.
@en
Active video games for youth: a systematic review.
@nl
type
label
Active video games for youth: a systematic review.
@en
Active video games for youth: a systematic review.
@nl
prefLabel
Active video games for youth: a systematic review.
@en
Active video games for youth: a systematic review.
@nl
P1476
Active video games for youth: a systematic review.
@en
P2093
Anthony Barnett
Ester Cerin
P304
P577
2011-07-01T00:00:00Z