Maintained hand function and forearm bone health 14 months after an in-home virtual-reality videogame hand telerehabilitation intervention in an adolescent with hemiplegic cerebral palsy.
about
Therapeutic Uses of Active Videogames: A Systematic ReviewDevelopment and Implementation of a New Telerehabilitation System for Audiovisual Stimulation Training in Hemianopia.Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.Training to use a commercial brain-computer interface as access technology: a case study.
P2860
Maintained hand function and forearm bone health 14 months after an in-home virtual-reality videogame hand telerehabilitation intervention in an adolescent with hemiplegic cerebral palsy.
description
2011 nî lūn-bûn
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2011年の論文
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2011年学术文章
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2011年学术文章
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2011年学术文章
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2011年学术文章
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2011年学术文章
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2011年學術文章
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2011年學術文章
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2011年學術文章
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name
Maintained hand function and f ...... ith hemiplegic cerebral palsy.
@en
Maintained hand function and f ...... ith hemiplegic cerebral palsy.
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type
label
Maintained hand function and f ...... ith hemiplegic cerebral palsy.
@en
Maintained hand function and f ...... ith hemiplegic cerebral palsy.
@nl
prefLabel
Maintained hand function and f ...... ith hemiplegic cerebral palsy.
@en
Maintained hand function and f ...... ith hemiplegic cerebral palsy.
@nl
P2093
P2860
P356
P1476
Maintained hand function and f ...... with hemiplegic cerebral palsy
@en
P2093
Bridget Shirley
Bryan Rabin
Elaine Fess
Grigore C Burdea
Janell Yonkman
Meredith R Golomb
P2860
P304
P356
10.1177/0883073810394847
P407
P577
2011-03-01T00:00:00Z