Why do you play? The development of the motives for online gaming questionnaire (MOGQ).
about
Identifying problematic Internet users: development and validation of the Internet Motive Questionnaire for Adolescents (IMQ-A).Why do you dance? Development of the Dance Motivation Inventory (DMI).The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online surveyAre we overpathologizing everyday life? A tenable blueprint for behavioral addiction researchCharacteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 CriteriaImpact of Multiplayer Online Role-Playing Games upon the Psychosocial Well-Being of Adolescents and Young Adults: Reviewing the Evidence.Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people.Characteristics and treatment response of self-identified problematic Internet users in a behavioral addiction outpatient clinic.Merging Theoretical Models and Therapy Approaches in the Context of Internet Gaming Disorder: A Personal Perspective.Gaming Device Usage Patterns Predict Internet Gaming Disorder: Comparison across Different Gaming Device Usage Patterns.Introduction of a new instrument to measure motivation for gaming: the electronic gaming motives questionnaire.Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health.Prevalence and correlates of video and internet gaming addiction among Hong Kong adolescents: a pilot study.On the Determinants and Outcomes of Passion for Playing Pokémon Go.Investigating the Effect of Personality, Internet Literacy, and Use Expectancies in Internet-Use Disorder: A Comparative Study between China and Germany.Loving the love of boys: Motives for consuming yaoi media.Why Do You Drink Caffeine? The Development of the Motives for Caffeine Consumption Questionnaire (MCCQ) and Its Relationship with Gender, Age and the Types of Caffeinated BeveragesDo gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey studyTypology and Sociodemographic Characteristics of Massively Multiplayer Online Game PlayersAvoidance of sponsored posts on consumer-generated content: a study of personal blogs
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P2860
Why do you play? The development of the motives for online gaming questionnaire (MOGQ).
description
2011 nî lūn-bûn
@nan
2011年の論文
@ja
2011年学术文章
@wuu
2011年学术文章
@zh-cn
2011年学术文章
@zh-hans
2011年学术文章
@zh-my
2011年学术文章
@zh-sg
2011年學術文章
@yue
2011年學術文章
@zh
2011年學術文章
@zh-hant
name
Why do you play? The development of the motives for online gaming questionnaire (MOGQ).
@en
Why do you play? The development of the motives for online gaming questionnaire
@nl
type
label
Why do you play? The development of the motives for online gaming questionnaire (MOGQ).
@en
Why do you play? The development of the motives for online gaming questionnaire
@nl
prefLabel
Why do you play? The development of the motives for online gaming questionnaire (MOGQ).
@en
Why do you play? The development of the motives for online gaming questionnaire
@nl
P2093
P2860
P50
P1476
Why do you play? The development of the motives for online gaming questionnaire (MOGQ).
@en
P2093
Andrea Kertész
Antónia Reindl
Dalma Zilahy
Eszter Harmath
Judit Farkas
Katalin Nagygyörgy
Róbert Urbán
P2860
P2888
P304
P356
10.3758/S13428-011-0091-Y
P577
2011-09-01T00:00:00Z
P5875
P6179
1051114471