Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey.
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Video Game Use in the Treatment of Amblyopia: Weighing the Risks of AddictionPsychometric properties of the 7-item game addiction scale among french and German speaking adultsVirtually ostracized: studying ostracism in immersive virtual environmentsDoes self-selection affect samples' representativeness in online surveys? An investigation in online video game researchInternet gaming addiction: current perspectives.The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online surveyArabic validation of the Compulsive Internet Use Scale (CIUS).Are Mental Health Effects of Internet Use Attributable to the Web-Based Content or Perceived Consequences of Usage? A Longitudinal Study of European AdolescentsInterpersonal dependency and online gaming addictionA Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life CourseMotives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people.Typology of Internet gaming disorder and its clinical implications.Greek version of the Internet Addiction Test: a validation study.Factor Structure of the Internet Addiction Test in Online Gamers and Poker PlayersNot good enough? Further comments to the wording, meaning, and the conceptualization of Internet Gaming Disorder.Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the fieldFrench validation of the compulsive internet use scale (CIUS).Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland.Self-concept deficits in massively multiplayer online role-playing games addiction.Physiological arousal deficits in addicted gamers differ based on preferred game genre.Commentary on Baggio et al. (2016): Internet/gaming addiction is more than heavy use over time.The personality, motivational, and need-based background of problematic Tinder use.Editorial: Computers and Games for Mental Health and Well-Being.Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey studyGame Addiction Scale Assessment Through a Nationally Representative Sample of Young Adult Men: Item Response Theory Graded-Response Modeling
P2860
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P2860
Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey.
description
2011 nî lūn-bûn
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2011年の論文
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2011年学术文章
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2011年学术文章
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name
Motivations to play specifical ...... vidence from an online survey.
@en
Motivations to play specifical ...... vidence from an online survey.
@nl
type
label
Motivations to play specifical ...... vidence from an online survey.
@en
Motivations to play specifical ...... vidence from an online survey.
@nl
prefLabel
Motivations to play specifical ...... vidence from an online survey.
@en
Motivations to play specifical ...... vidence from an online survey.
@nl
P2093
P2860
P356
P1476
Motivations to play specifical ...... vidence from an online survey.
@en
P2093
Ariane Zermatten
Daniele Zullino
Francesca Zanetta Dauriat
Gabriel Thorens
Guido Bondolfi
P2860
P304
P356
10.1159/000326070
P577
2011-04-14T00:00:00Z