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An evaluation of the good behavior game in kindergarten classroomsEffects of a universal classroom behavior management program in first and second grades on young adult behavioral, psychiatric, and social outcomesTeaching Through Interactions in Secondary School Classrooms: Revisiting the Factor Structure and Practical Application of the Classroom Assessment Scoring System-SecondaryThe effects of the good behavior game on the conduct of regular education new york city high school students.Interdependent group contingency management for cocaine-dependent methadone maintenance patientsEasier said than done: intervention sustainability in an urban after-school program.Effects of tootling on classwide disruptive and appropriate behavior of upper-elementary students.Class-Wide Function-Related Intervention Teams "CW-FIT" Efficacy Trial OutcomesTop-down, bottom-up, and around the jungle gym: a social exchange and networks approach to engaging afterschool programs in implementing evidence-based practices.Piloting a classroom-based intervention in after-school programmes: a case study in science migration.A Group Contingency Plus Self-Management Intervention Targeting At-Risk Secondary Students' Class-Work and Active EngagementThe Summer Treatment Program Meets the South Side of Chicago: Bridging Science and Service in Urban After-School ProgramsINTEGRATED MODELS OF SCHOOL-BASED PREVENTION: LOGIC AND THEORY.Impact of the Good Behavior Game, a universal classroom-based behavior intervention, on young adult service use for problems with emotions, behavior, or drugs or alcohol.Effects of the Good Behavior Game on classwide off-task behavior in a high school basic algebra resource classroom.Comparing Versions of the Good Behavior Game: Can a Positive Spin Enhance Effectiveness?Decreasing transition times in elementary school classrooms: Using computer-assisted instruction to automate intervention components.Step it up! Using the good behavior game to increase physical activity with elementary school students at recess.Programming a randomized dependent group contingency and common stimuli to promote durable behavior change.Reactive aggression and peer victimization from pre-kindergarten to first grade: accounting for hyperactivity and teacher-child conflict.An evaluation of interdependent and independent group contingencies during the good behavior game.Sustainability of the good behaviour game in Dutch primary schools.Effectiveness of a universal classroom-based preventive intervention (PAX GBG): A research protocol for a matched-pair cluster-randomized controlled trial.Promoting Positive Behavior Using the Good Behavior Game
P2860
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P2860
description
2006 nî lūn-bûn
@nan
2006 թուականի Մարտին հրատարակուած գիտական յօդուած
@hyw
2006 թվականի մարտին հրատարակված գիտական հոդված
@hy
2006年の論文
@ja
2006年論文
@yue
2006年論文
@zh-hant
2006年論文
@zh-hk
2006年論文
@zh-mo
2006年論文
@zh-tw
2006年论文
@wuu
name
The good behavior game: 1969-2002.
@ast
The good behavior game: 1969-2002.
@en
The good behavior game: 1969-2002.
@nl
type
label
The good behavior game: 1969-2002.
@ast
The good behavior game: 1969-2002.
@en
The good behavior game: 1969-2002.
@nl
prefLabel
The good behavior game: 1969-2002.
@ast
The good behavior game: 1969-2002.
@en
The good behavior game: 1969-2002.
@nl
P2093
P2860
P356
P1476
The good behavior game: 1969-2002.
@en
P2093
Daniel H Tingstrom
Heather E Sterling-Turner
Susan M Wilczynski
P2860
P304
P356
10.1177/0145445503261165
P577
2006-03-01T00:00:00Z